Generator XGenerator X
for orchestra and electronics (sensors)
music, sound design: Jarek Kordaczuk
Commission: Philharmonic in Szczecin
Generator X Generator X
for orchestra and electronics (sensors)
music, sound design: Jarek Kordaczuk
Performed by Szczecin Philharmonic Symphony Orchestra
conductor - Jarek Kordaczuk
Generator X for orchestra and electronics (sensors)
music, sound design: Jarek Kordaczuk
Performers: Szczecin Philharmonic Symphony Orchestra conductor - Jarek Kordaczuk and The octet of sensors conductor of the octet of sensors- Izabela Kościesza
Premiere: Philharmonic in Szczecin January 2021
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Instead of a description, fragments from my notebook describing the sensors...
[sensors]
A. [C3] AMB wind (wind strength: 18427635) B. [C#3] AMB rain (strength:546), AMB thunder (8172), AMB crickets (3) C. [D3] AMB crickets+frogs (1), frogs (single frogs : 2-8) D. [D#3] SFX jackhammer (6, possibly later yet 3, the same sample 1-8) E. [tacet] F. [E3] VCO/LFO sin {R} G. [F3] VFX talk H. [tacet] [F#3] VFX sing (f:45, e:36, b:27, h:18) I. [tacet] J. [G3] SFX cars (horns: 45, passings: 12367, ignition: 8) K. [G#3] SFX crash (intensification: 1->8), [tacet] L. [tacet] M. [A3] NOISE glitch (1-8) (rhythmic performance, in the pulse of the music ) N. [cont] , [tacet] O. [A#3] SFX jet_1 (8), SFX jet_2 (1), SFX chopter (5, the same sample:2-7) P. [B3] SFX water (bubbles:45, stream:36, drops:1278) Q. [cont] , [tacet] R. [tacet] S. [C4] NOISE IMP 1-8, [tacet] T. [tacet] U. [C#4] SFX motor speed-up (gears:1-8, takty:42222112) [D4] SFX motor (4t) V. [tacet] [D#4] SFX waterphone (bow) (order:8->1, entering on 3rd beat, acceleration at the end ) [E4] SFX waterphone (arco), chaotic, dying out W. [tacet] X. [F4] SFX springs Y. [cont]-->loops Z. [tacet or chaos]
to record... F. VCO/LFO sin (loops, modulated, tremolos glissandos etc.) H. VFX sing ???--> tune? U. SFX motor speed-up (1-8 gears), (slow down) --> unstable motors, 8 pitches V. [tacet], SFX waterphone (mallet), SFX waterphone (arco)
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[groups]
1. VFX the human voice snoring, laughing, coughing (?), yawning, bbox (voc fx), singing (chords, clusters), shouting, speech (incomprehensible)
2. AMB ambient (groups) a) forest, wind, storm, rain, meadow (cicadas) b) intersection (each sensor is a different car), c) buzzing, playground d) war (battle)
3. NOIS electro noise hum, sizzle, crackle, squeak, vibration, white, pink (with monoctone)
4. VCO sines, triangles, squares, ring, pulse (LFO), vibrato (LFO)
5. IMP electro pulses single, repeatedly, fading, with echoes and reverberation
6. SFX items jackhammer
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